I confess I hadn't been down to the Lanyon club for ages. The illogical situation saw me drive miles across town to have games at Jolt but not 10 minutes down the road... Well that all changed last Wednesday night when the 'Hammer of the Scots' campaign game we were due to have at Jolt was cancelled so Doug challenged me to a practice match of Lion Rampant down at Lanyon which is far more convenient for both of us. Besides which, Lanyon Vikings is a very pleasant club and serves a mean burger (pulled pork nomnomnomnom)!
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Scots Foot Knights - loyal liege men to John Balliol? |
The game was a simple enough affair to get some LR experience in before the campaign proper. Doug of course being the notorious exterminator of all things Scots, English King Edward 'Longshanks' gainfully assisted by some of the finest dice rolling seen lately by his son Jack. 'Tinny' would not even begin to describe it. You want plenty of 5s and 6s - Jack's yer man. And naturally the English had archers. Lots and lots of archers. And Mounted Knights (the Longshanks crew) and rounded off by heavily armoured Foot Sergeants - quite a formidable lineup.
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The Longshanks lineup - quite a horde |
Facing this lot were myself (a Bruce of some sort?) and Doug's brother Owen as co-commander. At our disposal were a unit of Foot Knights (tough but
sans horses so no 'wild charge' dammit) and three units of Foot Sergeants (the long pointy pike wielding variety made to draw the blood of the unwary gamer - ouch!), another mob called 'Fierce Foot' which are lightly armoured sword wielding maniacs (our 'wild charge' boys) and Bidowers. Ah yes, the Bidowers. The only archers the Scots possessed and only a half unit of 'em! Did I mention they could only shoot 12" to the British archers 18"? No yew trees in Scotland it seems.
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The Bidowers - bravely try to whittle down some of their English counterparts |
Young Jack's superb dice rolling saw the English advance across the field while us reluctant Scots failed again and again. With the exception of the Bidowers. They at least finally advanced within range and actually killed a longbowman or two before being turned into human pin-cushions themselves. First unit down. Next up were the English Foot Knights. These toughnuts advanced within range of the Scots Fierce Foot who, being fierce and thus quite unhinged as well as unarmoured, charged into the nearest unit, the English knights.
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Doug's Foot Knights come into range (downwind) of the Fierce Foot and appear to be confused by the appalling stench of the unwashed Scotsmen coming their way! |
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A great donnybrook develops on the English left: a horde of smelly Scotsmen smash into the English armoured gentry, preventing them getting their perfumed hankies out in time and making them quite irate. |
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While the Fierce Foot and Knights duke it out in front, the English archers rain arrows down on the Sergeants opposite. |
After the remaining Fierce Foot fled the field, the next Scots unit to suffer were the Sergeants who after a similar stoush with the armoured English archers, were battered and had to retreat making them once more pin-cushion targets for the archers.
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The Knights and Fierce Foot take a well earned breather in the background with the Scots actually killing more Knights but unable to get the morale test score they needed so getting ready for Round 2. |
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The English Foot Knights prevail but their archers are put under pressure by the Scots Sergeants. |
After loosing three units to one on the other flank the Scots Foot Knights finally, after the 3rd or 4th try, advanced into range of the English Mounted Knights. In our first stroke of luck the English Knights failed to get their charge off and the Scots were able to catch them at the halt in a counter charge.
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Scots Fierce Foot and Bidowers gone, its not looking good for the remaining Scots Foot Sergeants |
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The knights, mounted and on foot and their respective commanders battle it out in the decisive encounter of the game while behind them the archers steadily reduce the Scots Foot Sergeants. |
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Against the run of the game the Scots Foot Knights actually beat the English Knights and kill Longshanks! |
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Progress on the Scots right: the English Knights minus Longshanks retreat (but don't break) while the Scots Sergeants push back the English Sergeants. |
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The last English knight about to run away while the English archers take care of the rest of the Scots Sergeants with yet more arrow showers. |
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Situation at the end of the game: the English Sergeants battered and retreating, the archers drive off the other Scots Sergeants (I think) but the Scots Foot Knights are victorious. |
Great game - only went the Scots way at the last moment. Those Mounted Knights are very tough buggers to kill and would not break two round after Longshanks got the chop! Seemed like a lot more Scots died (again) - been a bit of a theme in the campaign thus far - although this one was just a practice (unfortunately) as I reckon after Wallace's early demise, doing Longshanks would even things up a bit! But Doug takes great delight in chopping up Scotsmen and getting Scotsmen to chop up Scotsmen, so I'm sure he'll be back with a vengence in the next phase of our campaign.
Lion Rampant is a relatively simple and medi-evilly bloodthirsty system that's great fun to play and thanks to Doug, Owen and young Jack for a beaut evenings wargaming. Club's a great venue and it was good to see Ian and Greg again - and look forward to contributing to the next 'Little Wars' con later this year!
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