The first game was several weeks ago and featured by LV33 tankettes uncharacteristically successful and my Bersaglieri getting into all sorts of trouble in town. No matter as the purpose was to get use to the new revised version of BA - which is a quantum improvement over the first IMO.
|The stirring sight of Italian LV33s coming to the rescue of the DAK. Hilarious!|
Even the Italian tanks performed well... mostly. One copped several hits from the AT gun in the bunker and refused to go anywhere but the other two used their plentiful MGs to hose the Greek infantry among the grapevines.
Mark's Greeks were plenty tough - twice they had to be taken out in hand-to-hand and even hugely outnumbered, inflicting as many casualties as they suffered in the process. Like the Japs, you do NOT want to get into fisticuffs up close with the Greeks - they'll hurt you every time!
|Italian armour advances. The flame symbol on the bunker in the distance is a rather optimistic (as it turned out) aerial attack marker.|
|The Italians didn't get it all their own way - the AT gun in the bunker took out a truck and some of the infantry section it was carrying, forcing the rest to bail out.|
At the Lanyon club last Wednesday Doug and I finally had that TYW game of Baroque ('Europe At War 1550 - 1700') we'd been promising to do for months. Its an unusual Impetus-style rule system that reduces things to simple mechanics rather than multiple factors, so once you get used to how it operates, the game flows and its quite enjoyable.
Unlike other systems it does not require hordes of figures, which is also useful. Two 650 point armies going at it will give you a good three hour game. Doug fielded his Ottomans and I my Poles taken from the Baroque lists. The only criticism is that artillery seem completely useless. You really don't need to spend the points on them as they do very little anyway. I realise that artillery were not as effective during this period but I think they probably go too far the other way (I may be a bit harsh here - if you buy a Master Gunner they are more effective). No matter - it doesn't spoil the game and the combat is, as it was at the time, rather brutal!
|Polish army with Pacerni closest and Rieter behind. The other Pacerni are on the other side of the useless gun and Winged Hussars next to them.|
|The infantry - must be a later Polish army as only one unit of the fearsome Haiduks (closest) are allowed in the army list. The rest are all standard Pike and Shot.|
|After being rebuffed by Doug's Sipahis, my Pacerni are hit - hard - by his ferocious Quapukulu Sipahis heavies.|
|My Pacerni hold and a second unit hits his Sipahis in the flank. In the background my victorious Hussars (scratch two units of mounted Sipahi Bow) are about to get their comeuppance with a devastating volley or three from the Janissaries.|
|Reduced to just one effective figure the unit somehow remained on the field with Doug frustratingly unable to get the one extra hit that would have destroyed them.|
|Closeup of the endless melee between the Polish Pacerni and the Sipahi (Deli?) heavies. The Ottoman heavies are as hard to kill as my Polish winged hussars.|
|The Pacerni in turn were hit by Doug's Sipahi/Deli heavies.|
'Pulled' the post for a final bit of editing as I just noticed the counter has turned over 150,000 visits. Wow - has it been that long? A HUGE thank you to all the followers and visitors to my humble blog.