Andrew, Doug and myself decided to try an ambitious 2000 points a side game between our US and German para forces using Scenario 1 'Envelopment', adapted to northern Italy in 1944. The Germans fielded a nasty recce force mounted in Hanomags with a halftrack recce (SdKfz 250/9) mounting a 20mm auto canon as well as my colourful Autoblinda Italian job also with a 20mm gun. The infantry force was Company A of the 12th Fallschirmjaeger Regt. under the veteran Hauptman Deitrich (in his own command 250/5 Hanomag) in two reinforced platoons consisting of four sections each with 2 x SMGs, an assault rifle, LMG and two Panzerfausts for good measure! They were in turn supported by a Forward Air Observer (coordinating a Stuka strike), a light mortar, MMG, Panzerbusche 41 AT (28mm squeezebore gun) Flamenwerfer and sniper teams however the piece d'resistance was the attached Tiger 1 heavy tank.
|The first section of German paras dismount from their Hanomag and advance cautiously on the village, also supported by the 250/9 recce halftrack|
|Contact! The US paras in and between the houses open up, pinning the Germans in the vineyard. To help them out the supporting MG provides covering fire, only to find itself targeted by a sniper in one of the buildings opposite|
|Achtung Jabo!!! |
Doug's first Aircobra strafes the German column moving up the road, paying particular attention to the armoured car
The Germans had lost their first AV, stalling the advance on the left at the same time that on the right was also stalled, having extricate itself from the vineyard and into some decent cover after the first American ambush (of many) had been sprung by successfully assaulting the first house in the village. The doors of all the buildings appeared to be facing the street making it impossible to assault without exposing yourself as a target to troops in all the other houses (hmmm, funny that). Despite the presence of the Tiger, the German attack was repeatedly running into difficulties. Desperate times call for desperate measures and one of the sections on the left, having survived a strafing, sprinted across the bridge to support the other section stuck at the edge of town. It was one of those moves which, had it come off, would have covered the young Leutnant leading them in glory and a gong or two. But it was not to be as they were in plain sight of the Americans who let loose on them, pinned them behind the stone wall on the bridge, eventually destroying most of the unit, with the survivors eventually running for it.
|Clearing the village, one house at a time, NOT a recipe for winning the game!|
|The Fallschirmjaeger make an ill-fated attempt to dash for the village. Its as far as they got. Note the smoke from the burning AC they had to pass to make it onto the bridge.|
|The trusty mortar helps out again, this time taking out a top floor from where a sniper team had been targeting my MMG.|
The Tiger exacted punishment for the section's destruction, pumping HE and MG fire into every US target that revealed themselves. One of the most spectacular was a HE round hitting a US section of paras at the far end of the village resulting in no less than twelve D6(!!) with a 5 or 6 to kill. You'd think that'd be the end of them but with my dice rolling getting worse as the game progressed, I managed just 1 kill. And a nice section of wall demolished! The Tiger's first round took out an MG & crew but thereafter it was conspicuous for not doing much at all shooting-wise. When it came to the German armour, the dice Gods had abandoned me!
|US reinforcements arrive. Commanded by Captain Courageous, they and the 30. Cals on the halftrack put paid to any German ambitions to circumvent the village (and all its many ambushes awaiting), permanently stalling the German attack on the right|
|A Tiger HE round goes off right in the middle of the squad. Miraculously only one man was killed. The squad suffered another hit from the 20mm on the German recce halftrack which caused more than twice the casualties|
|The recalcitrant Sherman finally makes an appearance to help out the long suffering AT gun|
At this stage Doug's Sherman finally made an appearance. Apparently they finally got their radio to work and let the Captain know they were on their way! To give them credit, they tried shooting the Tiger and together with the 57mm AT gun, actually hit the Tiger's side armour. The AT gun's first shot penetrated and caused an engine fire, which made the tank grind to a halt while the crew frantically put it out. So much for the Tiger rampaging up the middle of the table! The Tiger's shot back at the Sherman missed - luckily for the Sherman! The action on this side of the table also featured all the airstrikes, German and US. The Tiger was strafed but the pilot was a rooky as he didn't manage to use his 500lb bomb or 20mm nose cannon which might have taken out the Tiger like it did my STuG in the previous game. My Stuka fared little better. Probably an Italian pilot as my guy showed he didn't know how to fly a dive bomber either and decided to strafe to AT gun. Did he take out a crew member or just pin them again? I don't know but that was the end of the glorious contribution from Goering's Luftwaffe. Nice looking plane though.
|Achtung! Stuka! (You're a dive bomber - use your bomb idiot!)|
Things were getting worse in town too. The SDKfz 250/9 recce halftrack tried to advance into town but got caught at the end of town with an ambush from one of Doug's bazookas. He survived the first hit and even managed to get a shot off that did some damage to one of the US para sections at the other end of town but the second shot put paid to that AV. At the same time the Tiger had recovered from its earlier damage and once more advanced down the middle, with more AP rounds bouncing off its side armour! At this point both American bazooka teams ran out of the houses to get within close range to put rounds into the only really vulnerable spot on the Tiger - it large metal arse! WhooshkaBANG!!! The second round was deemed to have caused a catastrophic explosion in the engine compartment and up she went. Scratch one Tiger!
|The Command Halftrack goes up - AT round or Sherman - not sure which. That leaves the other Hanomags, one of which is just avenging the now destroyed Tiger (top left of photo) by gunning down the bazooka teams now caught in the open|
My other section on the left flank had now worked their way through the orchard and engaged the US para squad protecting the AT gun and the Sherman, who had just narrowly avoided being fed to the Tiger! The US paras were outnumbered but bravely charged into the orchard to stop the Germans but to no avail as German firepower was just too overwhelming. One of the Panzerfausts was then loosed at the Sherman (the only one fired the entire game!) at close range but the Sherman had more lives than a cat and it only managed to ping off the side armour! On the other side of town the Americans were still tenaciously holding onto the village, still controlling half of it. The Hauptman's command halftrack was taken out - fortunately the Hauptman and his radioman had dismounted just one turn earlier - but that left just the two Hanomag APCs. With the infantry held up by interminable ambushes, the Hanomag tried to make an end run by cutting across the vineyard. I can't remember whether the German's had taken out the M3 and its deadly 30 Cals but the move was stopped by the redoubtable US Captain who on his own made two near suicidal attacks on the Hanomag with AT grenades. The first bounced off (how he escaped injury when it went off virtually at his feet is another story!) but the second was successful, brewing up the Hanomag and its crew.
|Captain Courageous attacks with AT grenades - scratch one Hanomag!|
With the last turn of the game it didn't look good for the Germans - all AVs save one Hanomag gone, two infantry sections stuck at the wrong end of town, another one destroyed and the other down to less than half strength - just not enough to get around the reluctant Sherman, one(!) surviving AT gun crew, a thrice wounded officer and a medic! The Kettenkrad and AT gun were next to useless, having been shot at, shelled and strafed, running away, then rallying, only to get back in time to hide in the bushes - so not a chance to get into the US side of the table. I admit I couldn't see a way out of it as the remaining Hanomag appeared stuck on the road behind the burning Tiger - with a surviving bazooka in the vicinity! After yet another run of about five US activations, the last activation of the game was German and the Hanomag, being a halftrack, did what halftracks do - went off-road to get around the Tiger. It had just enough movement on a 'run' using the rest of the road to get off the American side of the table, thereby securing a win for the Germans by the skin of its Teutonic teeth!
So ended yet another Bolt Action game that went down to the wire. I'm telling ya - ya couldn't have more fun with yer pants on! Thanks to the boys for another great game, might have to look at collecting an Allied side just so I don't play Jerries all the time (just don't tell She-Who-Must-Be-Obeyed!)