|Turn 1: the first Prussian division (V Corps Grenadier & Hessian Brigade) marches on opp Froschwiller & the entrenchments in front of Elsasshausen|
|French (Turkos) in the vineyard with Chasseur skirmishers occupying the woods below.|
|The Turkos occupied the Niederwald forest|
|The Zouaves defend Morsbrunn to the right of the Niederwald|
|French Line reinforced by Zouaves in the entrenchments in front of Elsasshausen...|
|...and the French reception committee in front of Froschwiller!|
|Detail of the French outside Froschwiller: some determined looking Zouaves behind the deadly Mitrailleuse MGs|
I must add that the Mitrailleuse (the French machine guns) proved to be a particularly ineffective weapon, despite all the hype. Historically MacMahon had 24 of them at Froschwiller and although they did provide a few nasty surprises for the Prussians, many were destroyed by Prussian artillery targeting the French guns they were positioned with. In the rules they fire as normal MGs (3 x 2D6, re-rolling any misses in the first roll) but have an alarming tendency to jam (rolling a 1 on a D6). They can only be cleared by rolling a 6 in the next turn. In the second game in particular the French generally had rotten luck with all of their Mitrailleuses jamming at some point, most after only firing once.
|Turn 2 (Day 1): the 1st Prussian brigade of the 2nd division (XI Corps) comes on opp the French right.|
|The Prussians assault the French right (Day 1 game) - it took them four Turns before they finally broke into the village. The French artillery with the birds-eye view of massed Prussians directly in front were remarkably ineffective.|
|French reinforcements march through Froschwiller as the fight for the vineyard intensifies|
|The fight for Morsbrunn reaches its final phase (Turn 7) with the Prussians finally starting to gain the upper hand in the village.|
On the second day at Cancon we changed things up a bit as described and adding more cavalry units on both sides to make things a bit more interesting. The cavalry actions on Day 2 provided some real highlights. As part of our adaptation of Black Powder special rules for the scenario, instead of not allowing unshaken infantry to be charged frontally by cavalry (as historically they tended to be shot down doing so) I devised the 'Death Ride' option. The cavalry could charge steady infantry frontally by rolling 5 or 6 on a D6. However, if they rolled 3 or 4 they halted short of the target unit, if they rolled 1 or 2 they were deemed to have been seen by the target unit and shot down - remove the cavalry unit from the table. If they were successful (5 or 6 on a D6) they were deemed to have surprised the targeted infantry unit, who do not get closing fire, and both units go straight to hand-to-hand.
|Prussian Kuirassier supported by infantry charge over the French entrenchments and destroy the last remaining French artillery. Vorwarts Meine Kinder! (Von Bredow is the one with the natty greatcoat slung over one shoulder).|
|The Prussian Dragoons about to die for the Fatherland! Their infantry mates behind them weren't much use either and also died next turn - but the Prussians did take out that pesky French battery.|
|The brave French lancers eliminated two units in front of them before counter-charging the Prussian Uhlans sent in to destroy them. The game ended with both still locked in a hand-to-hand - and the French with the advantage. Salute mon Braves!|
|The Zouaves charge down the slope in front of Froschwiller, effectively stopping the Prussian progress on the town, but at a cost. Other than the Lancers, it was the last French success of the game on Day 2.|
|Turn 6 on Day 2: the height of the Prussian assault on Froschwiller.|
This will be the last foray into FPW for a while as other projects await, with hundreds of figures to paint. But for the Prussians at least - Cancon 2013 was a blast!